후반 영상제작에서의 실시간 위치 트래킹을 이용한 모션그래픽 가상카메라 연구
A Study on Motion Graphics Virtual Camera Using Real-Time Position Tracking in the Post-Production
- 한국영상제작기술학회
- 영상기술연구
- 1(30)
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2019.06133 - 149 (17 pages)
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DOI : http://dx.doi.org/10.34269/mitak.2019.1.30.007
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With advancement of today " s media industry and computer technology, it is now possible to create images that are difficult to represent in the real world by using computer graphics. Overall, we call this computer graphics and is widely used in motion graphics and animations for creating images using various image genres, especially for virtual spaces or virtual objects. Motion graphics, which is a typical genre that uses computer graphics among movies and TVs and is noted as one independent genre. Motion graphic utilizes movement of graphic sources such as words and images for tools of communication. In this paper, we use real-time position tracking enabled device to extract device location information in real time. Based on this information, we propose a new method of creating motion graphics by creating a virtual camera on an editing program. This is a method that can reduce the time that gets consumed by the method of setting the key frame by the existing editor or the method of using the real-time device instead of extracting the external parameter of the camera from the recorded image. The paper also proposes a pre-visualization method for synchronizing motion of a device that is capable of real-time position tracking with a virtual camera in a 3D program to confirm motion of a motion graphic in real time.
With advancement of today " s media industry and computer technology, it is now possible to create images that are difficult to represent in the real world by using computer graphics. Overall, we call this computer graphics and is widely used in motion graphics and animations for creating images using various image genres, especially for virtual spaces or virtual objects. Motion graphics, which is a typical genre that uses computer graphics among movies and TVs and is noted as one independent genre. Motion graphic utilizes movement of graphic sources such as words and images for tools of communication. In this paper, we use real-time position tracking enabled device to extract device location information in real time. Based on this information, we propose a new method of creating motion graphics by creating a virtual camera on an editing program. This is a method that can reduce the time that gets consumed by the method of setting the key frame by the existing editor or the method of using the real-time device instead of extracting the external parameter of the camera from the recorded image. The paper also proposes a pre-visualization method for synchronizing motion of a device that is capable of real-time position tracking with a virtual camera in a 3D program to confirm motion of a motion graphic in real time.
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