Artificial Life - representing natural systems through computational practices (Whitelaw, 2004), has been explored in artistic practice for over two decades. Recent advancements in mobile media technologies have presented opportunities to explore new expressions of artificial life in digital games. However, the use of real-time environmental data in digital games is not prevalent. In response, this research explores the potential of artificial life in a digital mobile game titled Pet Plant where players grow virtual plants which are responsive to real-world environmental weather data. In doing so it explores relationships between gameplay and our physical world to highlight ecological and environmental conditions, patterns and adaptations of our climate. This research also attempts to aid designers in developing mobile games that interact directly with the real world.
Artificial Life - representing natural systems through computational practices (Whitelaw, 2004), has been explored in artistic practice for over two decades. Recent advancements in mobile media technologies have presented opportunities to explore new expressions of artificial life in digital games. However, the use of real-time environmental data in digital games is not prevalent. In response, this research explores the potential of artificial life in a digital mobile game titled Pet Plant where players grow virtual plants which are responsive to real-world environmental weather data. In doing so it explores relationships between gameplay and our physical world to highlight ecological and environmental conditions, patterns and adaptations of our climate. This research also attempts to aid designers in developing mobile games that interact directly with the real world.
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