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LotG: A Design of Adaptive u-learning System

LotG: A Design of Adaptive u-learning System

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The concept of ubiquitous computing and u-learning goes beyond portable computers. As new technologies evolve and more pervasive forms of technology emerge, computers will become ‘invisible’ and will be embedded in all aspects of our life. Wearable computers and embedded microchips are not as unbelievable or mind boggling. These innovations may have appeared strange and futuristic at first but, over time they blended into our everyday lives. In this age of progress and great change, we tend to easily adapt to the technologies and pedagogies that emerge. Ubiquitous technology and u-learning may be the new hope for the future of education. We want that learning doesn’t only happen in four corners of classroom, house or inside the building but learning should be anytime and anywhere with the help of technologies. In this paper, we proposed a concept of LotG (Learning on the Go), a design of adaptive u-learning system.

1. Introduction

2. Background of the Study

3. Consideration in Designing a U-learning System

4. LotG: A Design of Adaptive u-learning System

5. Conclusion

References

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