The purpose of this study was to analyse the relationship between behaviors of the video game(frequency, thime, career) and lelated variables in middle and high school boys. The data were collected using questionnaries from 342 boys. The major results of this study are summarized as follows ; (1) A correlation between the frequency and the time of video game was significant, but correlations between the career and the frequency, the time of video game were not significant. (2) The frequency of video game showed significant relationships with palce, preference formation, relative preference, and parents involvement. The time of video game showed significant relationships with place, preference formation, relative preference, and cost. The career showed significant relationship with palce and cost.