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학술저널

산업체 연계형 캡스톤 디자인을 활용한 창의적 학습경험 교수·학습모형 개발 및 적용

Development and Application of the Teaching-Learning Model for Creative Learning Experience Using the Industry-linked Capstone Design

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본 연구는 예비 유아교사를 대상으로 4차 산업혁명 시대에서 산업체가 요구하는 현장 적응역량을 강화하기 위해 산업체 연계형 캡스톤 디자인을 활용한 창의적 학습경험 교수·학습모형을 개발하고, 이를 적용한 뒤 그 효과를 검증하고자 하였다. 먼저, 교수·학습모형의 체계적 설계를 위해 학습자, 교수학습환경, 교수자 요구분석을 실시하고 교육목표, 학습전략 등을 토대로 교수·학습모형을 개발하였으며, 이는‘만나기’,‘탐색하기’,‘고안하기’,‘활용하기’의 4단계를 거친다. 캡스톤 디자인 교과목을 수강하는 유아교육과 재학생 31명을 대상으로 ‘산업체 연계형 캡스톤 디자인을 활용한 창의적 학습경험 교수·학습모형’을 적용하고 효과를 검증하였다. 그 결과, 본 연구에서 개발된 교수·학습모형은 예비 유아교사들의 창의적 문제해결력, 창의융합역량, 대인관계 유능성, 의사소통역량을 향상시키는데 긍정적인 효과가 있었다. 또한 학생들의 활동일지를 통해 자기주도적 학습이 강화되고 문제해결력이 향상되었으며 팀워크, 대인관계 기술이 향상되었음을 알 수 있었다.

The objectives of this study were to develop a teaching-learning model for creative learning experience using the industry-linked capstone design, and apply that program and test its effects, ultimately making a contribution to picking up pre-service childhood teachers’ practical adaptation competence as much as required by the industrial sector. For the goals, the study analyzed requirements from learners, teaching-learning environment and teachers and, thereon, designed and developed the teaching-learning model for creative learning experience which contains 4 stages like ‘encountering’, ‘exploring’, ‘devising’ and ‘utilizing’ that would be proceeded in sequence. Then, this research applied the developed program to 31 college students of early childhood education who were currently taking the course of capstone design for the purpose of testing how effective the program was. As a result, this study found that the teaching-learning model developed here was positively effective in promoting those students’ creative problem solving ability, creative fusion capability, interpersonal relationship competence and capability of communication. As supported by the students’ activity journals, it was also found that the developed program effectively reinforced the pre-service childhood teachers’ self-directed learning and improved their skills of problem-solving, team-working or interpersonal relationship.

1. 서론

2. 연구방법

3. 연구결과

4. 결론 및 제언

References

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