
증강현실 애플리케이션을 활용한 영화 제작 교육
Augmented reality application filmmaking education
- 고병정(Ko Byung Jung)
- 한국문화예술교육학회
- 모드니예술
- 제18호
- 등재여부 : KCI등재후보
- 2021.12
- 93 - 102 (10 pages)
There is no discussion about experience in film education so far. In this context, film education is still focusing on understanding, production, and appreciation as functional elements. As a result, it is true that the content presented in textbooks has a strong character of knowledge, and cannot respond to the specific problematic situations that teenagers face while working on films after they become adults. For example, considering the effect of one s own film expression, pursuing one s own style by experience rather than experience or technical expression may be a component of the film. In this study, ‘experience’ education using augmented reality refers to ‘education to better understand or express one’s own storytelling for actual film production’, and has the characteristic of a goal-oriented problem-solving process.
Ⅰ. 서론
Ⅱ. 선행연구
Ⅲ. 증강현실을 활용한 영화 제작 교육
Ⅳ. 결론