VR Cinema를 위한 영상문법 연구
A Study on The Visual Grammar for VR Cinema
- 한국영상제작기술학회
- 영상기술연구
- 제38호
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2022.0543 - 58 (16 pages)
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DOI : 10.34269/mitak.2022.1.38.003
- 14
Attempts to VR video are continuing. However, killer content that can establish itself in t he media ecosystem by effectively utilizing the characteristics of VR images has not yet appeared. This is not because there is a lack of skills for later work such as understanding filming and stitching. This is because an appropriate means of communication that can effectively contain messages and meanings beyond the media splendor of VR has not been secured. Therefore, this study aims to systematize image grammar for VR to move toward Cinema. More specifically, after the movie is born, we will review the process of establishing video grammar and review the existing video grammar. Subsequently, along with the case study, I would like to propose a video grammar that can be effectively applied to VR by reflecting the experience that researchers have produced VR images. Rather than simply presenting possibilities at the theoretical level, based on the experience of continuously researching and producing new media such as 3D stereoscopic images, holograms, and VR images, t he methodology for changing images in VR will be systematized and verified.
Ⅰ. 서론
Ⅱ. 연구의 목적 및 선행연구
Ⅲ. 연구방법 및 내용
Ⅳ. VR Cinema와 영상문법
Ⅴ. 결론 및 기대효과
참고 문헌
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