모노스코픽과 스테레오스코픽 VR 시청방법이 이용자에게 미치는 영향 연구 : 프레즌스를 중심으로
A Comparative Study of VR viewing methods on Monoscopic and Stereoscopic VR: Focusing on Presence
- 한국영상제작기술학회
- 영상기술연구
- 제37호
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2021.12137 - 152 (16 pages)
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DOI : 10.34269/mitak.2021.1.37.008
- 5
Recently, with the commercialization of 5G, the immersive content industry is receiving attention again. Virtual reality (VR) content is changing as immersive content along with various platforms. In particular, in the field of VR video content, 180-degree stereoscopic content is attracting attention. 180-degree stereoscopic is different from 360-degree content that allows you to watch all the space up, down, left and right while wearing a Head-Mounted Display (HMD). Instead of limiting the viewing angle to 180 degrees, binocular disparity-based stereoscopic technology was used to provide immersion and depth to high users. In this paper, we used 180-degree monoscopic and stereoscopic methods to view VR content and measure the user's presence accordingly. For this purpose, two types of music video and entertainment VR contents that are widely consumed on various platforms were selected. As an analysis method, a presence survey is conducted as a subjective measurement method. In conclusion, the effect of the difference between monoscopic and stereoscopic VR video viewing methods on user presence is confirmed.
Ⅰ. 서론
Ⅱ. 이론적 배경
Ⅲ. 실험환경 및 연구방법
Ⅳ. 연구결과
Ⅴ. 결론 및 고찰
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