상세검색
최근 검색어 전체 삭제
다국어입력
즐겨찾기0
학술저널

VR AR 첨단미디어 제작을 통한 산업 분야별 운영사례와 VR 스토리텔링과 제작환경 연구

Research on the Operating Case, VR Storytelling, and Production Environment by Producing VR AR Advanced Media Production

  • 10
커버이미지 없음

This study was conducted in the practical aspect, including analysis of VR video content production and distribution as well as case-oriented research and demander analysis in relation to the realization of VR video content production and distribution according to career direction and status of demand and supply. Above all, the greatest limitations in VR video contents were found to lie in failure to provide various contents and video contents of experience tendency as a limiting factor of contents in the operation system. The future strategies for development to improve the current content dissemination and distribution system are presented as follows. In this study, the types of use cases related to VR and AR were analyzed, and the styles of the target users were checked. As VR and AR have recently been recognized as a medium typical and symbolic of the fourth industry, demanders' high interest in such systems and increased penetration rates of them were also revealed. In addition, age- and place-specific case analyses found the things that need to be improved. In particular, the demands for changes to contents were most noticeable, along with the need for more clear contents which can show VR and AR by place. In regard to this, the facility conditions were analyzed as the main reason the current VR/AR was more focused on information delivery rather than on experience. Therefore, it seems necessary to continuously examine and develop further schemes to improve the appeals and satisfaction related to information del ivery, content experience, and acquisition of advanced technology depending on intended use and environment.

Ⅰ. 서론

Ⅱ. 본론

Ⅲ. 맺음말

참고 문헌

(0)

(0)

로딩중